Spatial + Audiovisual
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© Nick Zazove, 2026
Spatial Audio Mixing
“Post Truth” — Ambisonics 3rd Order
Composed, mixed, and engineered by Nick Zazove
Date
05/25/2026
Multichannel (3rd Order)
Binaural:
“Negations” — Dolby Atmos Mix (7.1.2)
Composed, mixed, and engineered by Nick Zazove
Date
05/25/2026
Multichannel 7.1.2:
Binaural:
Video Work
• Four audiovisual projects based on original musical compositions. Edited in Final Cut Pro and footage includes original shots, found footage, and some generative videos made in Adobe After Effects; Jitter, & Processing.
—> Click on any of the squares below to check out the visuals!
Add the Heart
• Merges sampled public domain footage, Processing-generated visuals, and original cinematography through a Fluxus-inspired editing style, threading deliberately disjointed and grotesquely oversaturated imagery into a critical polemic on systemic inequality in America that ultimately argues for more empathy.
• A major inflection point for my video skills, built with tools I'd never touched before. It captures a raw, almost naive grit that my later work never quite replicated.
Cut off the Head
• My most explorative foray into the generative capabilities of Processing in particular (After Effects also used). Force implied by the intensity of the shots a-la Eisenstein.
• Song composed entirely in Logic Pro using ES P and ES2, some field recordings, and a built-in drum kit.
Ghosts (Visualizer)
• Song took three years to compose, directly inspired by Beck’s “Odelay” in formal approach.
• Video itself compiles array of footage across my entire career up to this point. Demonstrates the collage style my my video editing skills employ.
For Jescelyn
• Footage is 99%+ comprised of one single still manipulated through After Effects, then edited together in Final Cut Pro.
• Song is 100% composed from a sample of me saying my friend’s name using Logic Pro X’s built in instruments: Sample Alchemy, Sampler, and flex pitching.
Museum Installation
Dead Alive (Work in Progress)
Estimated Date of Completion:
December 2026
Audio & Video by Nick Zazove
Dead Alive is a generative video-composition instrument: an algorithmic engine that maps pre-shot footage onto 3D geometry in TouchDesigner, driven in real time by a joystick and by data accumulated from everyone who played before.
A participant steers a first-person camera through a corridor locked to a five-minute song, scrolling forward at a constant rate. Low-poly terrain generates around them, video maps onto the surfaces, and spatial audio moves with the camera. Over the run, a single maggot becomes a community of maggots, which folds back into the shapeshifting imagery around it. Push to the wall and you reappear on the other side.
Clip order shifts with the joystick. The narrative doesn't. Every run looks different and arrives at the same place.
The piece asks whether human life is separable in value from other forms of life, or from the technologies that assign it value — and it makes the participant the mechanism rather than the subject. You have real agency inside a boundary you can feel but never see.
Current build: single-channel projection, 5.1 audio
In development: four-channel projection, infrared audience sensing, and recursion across runs.
Sonic Youth Documentary
A documentary about the band Sonic Youth. The book “Girl in a Band” by Kim Gordon and documentary “1991: The Year Punk Broke” by Dave Markey were the most prevalent source materials cited in this work.
